Age of Empires was made in 1997 and the first game Microsoft produced (with Ensemble Studios) that became a big hit. The AI of the computer players where, for that time, very advanced. The game later featured an expansion, with a couple of new units and scenario’s. Later, the Age of Empires Gold Edition came available, which included both games. In contrast to other RTS games, Age of Empires featured only the same units for all civilizations, with some exceptions and bonusses for each team. There are no unique units for each civ.
These tables show you information about all units in Age of Empires and the expansion Rise of Rome. You can find health, cost, armor, range and damage statistics here. The damage per second (DPS) is also calculated. P. Armor is piercing armor. This means it reduces damage from archers and missile attacks. “Time” is the build time in seconds. Remember: when archers attack from higher ground. they have a 25% chance of doing triple damage!
Unit | Type | HP | Food | Gold | Wood | Armor | P. Armor | Time | Damage | Rate | DPS | Range | Speed | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Villager | Villager | 25 | 50 | 20 | 3 | 1.5 | 2.0 | 1 | 1.10 | |||||
Villager (Wheel&Jihad) | Villager | 65 | 50 | 20 | 10 | 1.5 | 6.7 | 1 | 2.10 | -8 carry capacity | ||||
Clubman | Infantry | 40 | 50 | 27 | 3 | 1.5 | 2.0 | 1 | 1.20 | |||||
Axeman | Infantry | 50 | 50 | 27 | 5 | 1.5 | 3.3 | 1 | 1.20 | |||||
Short Swordsman | Infantry | 60 | 35 | 15 | 1 | 27 | 7 | 1.5 | 4.7 | 1 | 1.20 | |||
Broad Swordsman | Infantry | 70 | 35 | 15 | 1 | 27 | 9 | 1.5 | 6.0 | 1 | 1.20 | |||
Long Swordsman | Infantry | 80 | 35 | 15 | 2 | 27 | 11 | 1.5 | 7.3 | 1 | 1.20 | |||
Legion | Infantry | 160 | 35 | 15 | 2 | 27 | 13 | 1.5 | 8.7 | 1 | 1.20 | |||
Hoplite | Infantry | 120 | 60 | 40 | 5 | 36 | 17 | 1.5 | 11.3 | 1 | 0.90 | |||
Phalanx | Infantry | 120 | 60 | 40 | 7 | 36 | 20 | 1.5 | 13.3 | 1 | 0.90 | |||
Centurion | Infantry | 160 | 60 | 40 | 8 | 36 | 30 | 1.5 | 20.0 | 1 | 0.90 | |||
Scout | Cavalry | 60 | 100 | 30 | 3 | 0.9 | 3.3 | 1 | 2.00 | wide vision | ||||
Cavalry | Cavalry | 150 | 70 | 80 | 40 | 8 | 1.3 | 6.2 | 1 | 2.00 | +5 dmg. vs. infantry | |||
Heavy Cavalry | Cavalry | 150 | 70 | 80 | 1 | 1 | 40 | 10 | 1.3 | 7.7 | 1 | 2.00 | +5 dmg. vs. infantry | |
Cataphract | Cavalry | 180 | 70 | 80 | 3 | 1 | 40 | 12 | 1.3 | 9.2 | 1 | 2.00 | +5 dmg. vs. infantry | |
Chariot | Cavalry | 100 | 40 | 60 | 40 | 7 | 1.4 | 5.0 | 1 | 2.00 | resist conversion; 2x attack on priest | |||
War Elephant | Cavalry | 600 | 170 | 40 | 50 | 15 | 1 | 15.0 | 1 | 0.90 | small damage area | |||
Bowman | Archer | 35 | 40 | 20 | 30 | 3 | 1.4 | 2.1 | 5 | 1.20 | ||||
Improved Bowman | Archer | 40 | 40 | 20 | 30 | 4 | 1.4 | 2.9 | 6 | 1.20 | ||||
Composite Bowman | Archer | 45 | 40 | 20 | 30 | 5 | 1.4 | 3.6 | 7 | 1.20 | ||||
Chariot Archer | Archer | 70 | 40 | 70 | 40 | 4 | 1.5 | 2.7 | 7 | 2.00 | resist conversion; 3x attack on priest | |||
Elephant Archer | Archer | 600 | 180 | 60 | 50 | 5 | 1.5 | 3.3 | 7 | 0.90 | ||||
Horse Archer | Archer | 60 | 50 | 70 | 2 | 40 | 7 | 1.5 | 4.7 | 7 | 2.20 | |||
Heavy Horse Archer | Archer | 90 | 50 | 70 | 2 | 40 | 8 | 1.5 | 5.3 | 7 | 2.50 | |||
StoneThrower | Siege | 75 | 80 | 180 | 60 | 50 | 5 | 10.0 | 10 | 0.80 | small damage area | |||
Catapult | Siege | 75 | 80 | 180 | 60 | 50 | 5 | 10.0 | 12 | 0.80 | medium damage area | |||
Heavy Catapult | Siege | 150 | 80 | 180 | 60 | 60 | 5 | 12.0 | 13 | 0.80 | large damage area | |||
Ballista | Missile | 55 | 80 | 100 | 50 | 40 | 3 | 13.3 | 9 | 0.80 | ||||
Helepolis | Missile | 55 | 80 | 100 | 50 | 40 | 1.5 | 26.7 | 10 | 0.80 | ||||
Scout Ship | Missile | 120 | 135 | 30 | 5 | 1.4 | 3.6 | 5 | 1.80 | |||||
War Galley | Missile | 160 | 135 | 30 | 8 | 1.5 | 5.3 | 6 | 1.80 | |||||
Trireme | Missile | 200 | 135 | 30 | 12 | 2 | 6.0 | 7 | 1.80 | |||||
Catapult Trireme | Siege | 120 | 75 | 135 | 45 | 35 | 5 | 7.0 | 9 | 1.40 | small damage area | |||
Juggernaut | Siege | 200 | 75 | 135 | 45 | 35 | 5 | 7.0 | 10 | 1.40 | medium damage area | |||
Priest | Priest | 25 | 125 | 50 | 0 | 0 | 0.0 | 10 | 0.80 |