Here you can find the Command & Conquer: Red Alert II unit statistics. The figures are including the expansion Yuri’s Revenge. You can find the cost, health and speed of the units. Also you can find which other units they are good against or bad against. You can sort the tables, or filter them with the search box.
Unit | Race | Class | Cost | Health | Speed | Good against | Bad against | More |
---|---|---|---|---|---|---|---|---|
Attack Dog | All | Infantry | 200 | 1 | 5 | Infantry, Spy | Armor, Structures | Spy detection and psychic immunity |
Engineer | All | Infantry | 500 | 1 | 3 | Structures | Everything else | Capture buildings, repair, defuse TNT |
MCV | All | Armor | 3000 | 4 | 1 | - | - | Can set up another Construction Yard |
GI | Allies | Infantry | 200 | 3 | 3 | Infantry | Air, Defenses | Can set up sandbags |
Guardian GI | Allies | Infantry | 400 | 4 | 1 | Armor, Aircraft, Infantry | Defenses | Can set up walls |
Rocketeer | Allies | Infantry / Air | 600 | 3 | 5 | Infantry, Armor, Air | Anti-air | Flying infantry |
Navy Seal | Allies | Infantry | 1000 | 3 | 5 | Infantry, Navy, Structures | Armor, Defenses | Swim, C4 charges on structures / ship |
Sniper | Allies | Infantry | 600 | 1 | 1 | Infantry | Armor, Air | Long range |
Spy | Allies | Infantry | 1000 | 1 | 3 | Structures | Dogs, Psychics | Infiltrate structures |
Chrono Legionaire | Allies | Infantry | 1500 | 3 | 3 | Ground units | Navy, Air | Can teleport |
Tanya | Allies | Infantry / Hero | 1500 | 3 | 3 | Ground units, Structures, Navy | Defenses | Can swim, C4 charges on structures / ship / armor |
Chrono Miner | Allies | Armor | 1400 | 4 | 3 | - | - | Gather resources, can teleport to refineries |
Grizzly Tank | Allies | Armor | 700 | 3 | 4 | Armor, Structures | Infantry, Air, Defenses | - |
Inf. Fighting Vehicle | Allies | Armor | 600 | 2 | 5 | - | - | Infantry inside can change weapon |
Nighthawk Transport | Allies | Air | 1000 | 3 | 5 | Infantry | Armor, Navy | Can carry infantry, does not show on radar |
Harrier | Allies | Air | 1200 | 3 | 5 | Armor, Infantry, Structures | Defenses | Must return to HQ after attacking |
Black Eagle | Allies | Air | 1200 | 4 | 5 | Armor, Infantry, Structures | Defenses | Must return to HQ after attacking |
Tank Destroyer | Allies | Armor | 900 | 3 | 3 | Armor | Infantry, Structures, Defenses | - |
Robot Tank | Allies | Armor | 600 | 1 | 5 | Armor, Psychics | Infantry | Psychic immunity, can cross water |
Mirage Tank | Allies | Armor | 1000 | 3 | 3 | Infantry, Armor | Defenses | When stationary, looks like a tree |
Prism Tank | Allies | Armor | 12000 | 4 | 3 | Armor, Infantry, Defenses | Air | Attack can spread to other nearby targets |
Battle Fortress | Allies | Armor | 2000 | 5 | 1 | Ground units | Air | Can run over infantry and vehicles |
Destroyer | Allies | Navy | 1000 | 3 | 3 | Armor, Navy, Sub | Air, Infantry | Uses planes to attack underwater navy |
Amphibious Transport | All | Navy / Armor | 900 | 3 | 3 | - | - | Can carry vehicles and infantry over water & land |
Aegis Cruiser | Allies | Navy | 1200 | 3 | 3 | Air | Navy, Armor | Can only attack air |
Dolphin | Allies | Navy / Sub | 500 | 1 | 5 | Navy, Sub | Land units, Air | Can get a Squid off its target |
Aircraft Carrier | Allies | Navy | 2000 | 4 | 1 | Armor, Defenses, Structures | Navy, Air | Has 3 planes that attack and are rebuild |
Conscript | Soviets | Infantry | 100 | 1 | 5 | Infantry | Armor, Air, Defenses | - |
Tesla Trooper | Soviets | Infantry | 500 | 4 | 1 | Armor | Defenses, Air | Can charge Tesla Coils, increasing its power |
Flak Trooper | Soviets | Infantry | 300 | 3 | 1 | Air, Infantry | Armor, Defenses | - |
Crazy Ivan | Soviets | Infantry | 600 | 1 | 1 | Structures | Infantry, Armor | Can plant bombs, also on friendly units |
Desolator | Soviets | Infantry | 600 | 3 | 3 | Infantry | Armor, Air, Defenses | Kills infantry with 1 hit, can make land radioactive |
Terrorist | Soviets | Infantry | 200 | 1 | 3 | Structures | Infantry, Defenses | Suicide unit |
Boris | Soviets | Infantry / Hero | 1500 | 3 | 3 | Infantry, Defenses | Armor | Can call in an air strike against structures |
War Miner | Soviets | Armor | 1200 | 4 | 3 | Infantry | Armor, Air | More space than Chrono Miner and has a turret |
Rhino Tank | Soviets | Armor | 900 | 4 | 2 | Armor, Structures | Infantry, Air, Defenses | - |
Flak Track | Soviets | Armor | 500 | 1 | 5 | Infantry, Air | Armor | Can carry 5 infantry |
Terror Drone | Soviets | Armor | 500 | 1 | 5 | Armor, Infantry | Defenses | Psychic immunity, will enter vehicles and destroy it |
V3 Rocket | Soviets | Armor | 800 | 1 | 1 | Defenses | Armor, Air | Long range |
Tesla Tank | Soviets | Armor | 1200 | 3 | 3 | Infantry, Armor | Defenses, Air | Can shoot through walls |
Demolition Truck | Soviets | Armor | 1500 | 1 | 5 | Structures | Armor, Air | Suicide unit, leaves radioactive field |
Apocalypse Tank | Soviets | Armor | 1750 | 5 | 1 | Armor, Air | Infantry, Defenses | Shoots rockets against air |
Siege Chopper | Soviets | Air | 1100 | 3 | 5 | Infantry, Structures | Armor, Defenses | Can deploy and use artillery cannon |
Kirov Airship | Soviets | Air | 2000 | 4 | 1 | Structures | Aircraft, Defenses | - |
Typhoon Submarine | Soviets | Navy / Sub | 1000 | 3 | 3 | Navy, Sub | Land units | - |
Sea Scorpion | Soviets | Navy | 600 | 1 | 5 | Air, Infantry | Navy, Armor, Defenses | - |
Giant Squid | Soviets | Navy / Sub | 1000 | 3 | 3 | Navy | Air, Land units | Grabs a ship until it is destroyed |
Dreadnought | Soviets | Navy | 2000 | 4 | 1 | Armor, Defenses, Structures | Navy, Air | Launches two missiles |
Initiate | Yuri's | Infantry | 200 | 3 | 3 | Infantry | Armor, Defenses | - |
Brute | Yuri's | Infantry | 500 | 4 | 1 | Armor, Dogs, Structures | Infantry, Defenses | Melee range, cannot be attacked by Dogs |
Virus | Yuri's | Infantry | 700 | 1 | 1 | Infantry | Armor, Defenses | Long range, victim leaves behind toxins |
Yuri Clone | Yuri's | Infantry | 800 | 1 | 3 | Infantry, Armor | Dogs, Air, Defenses | Can control units, can damage units with Psi Wave |
Yuri Prime | Yuri's | Infantry / Hero | 1500 | 3 | 5 | Infantry, Armor, Defenses | Dogs, Air | Can control units / structures and use Psi Wave |
Slave Miner | Yuri's | Armor | 1750 | 4 | 1 | Infantry | Armor, Air | Can set up near resources, has a gun when undeployed |
Lasher Tank | Yuri's | Armor | 700 | 3 | 5 | Armor, Structures | Infantry, Defenses | - |
Gattling Tank | Yuri's | Armor | 600 | 1 | 5 | Infantry, Air | Armor, Defenses | Attack speed increases when firing |
Chaos Drone | Yuri's | Armor | 1000 | 1 | 5 | Ground Units | Air, Navy | Psychic immunity, makes target go berserk |
Magnetron | Yuri's | Armor | 1000 | 3 | 3 | Armor, Structures, Defenses | Infantry | Can pull vehicles |
Master Mind | Yuri's | Armor | 1750 | 4 | 3 | Infantry, Armor | Robots, Air, Defenses | Can control up to three units at a time |
Floating Disk | Yuri's | Air | 1750 | 4 | 3 | Infantry, Armor, Air | Anti-air | Can shut down structures when flying over it |
Boomer Submarine | Yuri's | Navy / Sub | 2000 | 4 | 3 | Navy, Structures | Air, Navy | Surfaces when firing missiles |
Cosmonaut | Neutral | Infantry / Air | 600 | 3 | 5 | Infantry, Armor, Air | Defenses | Flying infantry |
Chrono Commando | Neutral | Infantry | 2000 | 3 | 3 | Infantry | Armor, Air, Defenses | Can place C4 on structures, can teleport |
Chrono Ivan | Neutral | Infantry | 1000 | 3 | 3 | Structures | Infantry, Armor | Can plant bombs (also on friendly) and teleport |
Psychic Commando | Neutral | Infantry | 1000 | 3 | 3 | Infantry, Armor | Air, Defenses | Can place C4 on structures, can create Psi Wave |
Civilian | Neutral | Infantry | - | 1 | 3 | Infantry | Everything else | Green ones and cowboys are armed |
Freed Slave | Neutral | Infantry | - | 1 | 1 | Psychics | Everything else | Can attack with shovel |
MiG | Neutral | Air | - | 3 | 5 | Structures | - | Summoned by Boris' air strike |
Bus | Neutral | Armor | - | 1 | 5 | - | - | Can carry infantry |
Hornet Jet | Neutral | Air | - | 1 | 5 | Defenses, Infantry, Armor | Navy | Created by carriers |